The eighties saw some significant developments in both the home computer and console market. The public now had a large choice in what computers, consoles and games they could buy. Here is what happened following the crash of 1983.
History of Games 1984 to 1989
1984 - Atari undertook a market study to discover what the public wanted. They then released the 7800 which was compatible with the 2600 software already available.
1984 - Apple’s Macintosh is released in January, one of the first computers to feature GUI (graphical user interface)
1985 - Nintendo released the Nintendo Entertainment System (NES) in America with successful sales thanks
to Mario. What Nintendo also attributed their success to was granting licenses to software companies and manufacturing the cartridges themselves. This control over software prevented duplicate games being produced, which was what lead to the crash in 1983. It also meant they ensured only quality games were released.
1987 - Not following Nintendo’s new approach to software, Sega’s Sega Master System did not achieve the same success. By now it was clear how successful Nintendo’s NES had become, far outselling the Sega Master System and Atari’s 7800.
1987 - The new IBM PC made graphics cards more common in home computers. In 1987 IBM started using the VGA, allowing for more colourful games. IBM were now a main supplier in the home computer market.
1989 - After Nintendo had dominated the console market, Sega released their own 16 bit console: Genesis or also known as the Megadrive. It now had 3rd party software developers.
1989 - Nintendo released the handheld Gameboy. Although Atari also announce a handheld that year, the Lynx, it is not released until 1990 giving Nintendo an advantage in sales.
The eighties was quite an eventful decade for the gaming market which is why Gaming in the eighties has been spilt into two parts. If you missed part 1 you can read it here.